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Vanilla/QuestStages/Charactergen
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Vanilla
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QuestStages
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Charactergen
FormID: 0002466E Charactergen 0 0 FormID: 0002466E Charactergen 0 1 Everyone at their places at Marker J. __Everyone at their places at Marker J. FormID: 0002466E Charactergen 0 2 Everyone in their places at marker G, waiting for player. (stage 56) __Everyone in their places at marker G, waiting for player. (stage 56) FormID: 0002466E Charactergen 0 3 Set everyone in their places waiting at Marker F __Set everyone in their places waiting at Marker F FormID: 0002466E Charactergen 0 4 Set everyone to their places in Room B, ready to head for Marker F __Set everyone to their places in Room B, ready to head for Marker F FormID: 0002466E Charactergen 0 5 Set everyone in their places for player to enter room B __Set everyone in their places for player to enter room B FormID: 0002466E Charactergen 0 6 Set everyone to their places for Ambush A __Set everyone to their places for Ambush A FormID: 0002466E Charactergen 10 0 FormID: 0002466E Charactergen 12 0 FormID: 0002466E Charactergen 12 1 DEBUG: Renote reaches marker A. Start conversation with Glenroy. __DEBUG: Renote reaches marker A. Start conversation with Glenroy. FormID: 0002466E Charactergen 13 0 FormID: 0002466E Charactergen 14 0 FormID: 0002466E Charactergen 15 0 FormID: 0002466E Charactergen 15 1 TEMP: Stage 15. Glenroy opens door and enters cell. __TEMP: Stage 15. Glenroy opens door and enters cell. FormID: 0002466E Charactergen 16 0 FormID: 0002466E Charactergen 16 1 TEMP: Stage 16: Emperor notices player __TEMP: Stage 16: Emperor notices player FormID: 0002466E Charactergen 17 0 FormID: 0002466E Charactergen 17 1 DEBUG: Stage 17: Emperor approaches player __DEBUG: Stage 17: Emperor approaches player FormID: 0002466E Charactergen 18 0 FormID: 0002466E Charactergen 18 1 DEBUG: Stage 18: Renote to secret wall switch __DEBUG: Stage 18: Renote to secret wall switch FormID: 0002466E Charactergen 19 0 FormID: 0002466E Charactergen 19 1 DEBUG: Stage 19: Secret wall is open __DEBUG: Stage 19: Secret wall is open FormID: 0002466E Charactergen 20 0 FormID: 0002466E Charactergen 20 1 DEBUG: Stage 20: Renote arrives at marker C __DEBUG: Stage 20: Renote arrives at marker C FormID: 0002466E Charactergen 22 0 FormID: 0002466E Charactergen 22 1 DEBUG: Stage 22: Trigger start of ambush __DEBUG: Stage 22: Trigger start of ambush FormID: 0002466E Charactergen 23 0 FormID: 0002466E Charactergen 23 1 FormID: 0002466E Charactergen 23 2 DEBUG: Assassins finish package to reach floor marker. __DEBUG: Assassins finish package to reach floor marker. FormID: 0002466E Charactergen 24 0 FormID: 0002466E Charactergen 26 0 DEBUG: All assassins are dead. __DEBUG: All assassins are dead. FormID: 0002466E Charactergen 26 1 FormID: 0002466E Charactergen 27 0 FormID: 0002466E Charactergen 27 1 DEBUG: Stage 27: Start Baurus/Glenroy conv __DEBUG: Stage 27: Start Baurus/Glenroy conv FormID: 0002466E Charactergen 28 0 FormID: 0002466E Charactergen 28 1 DEBUG: Stage 28: Baurus waiting to warn player not to follow __DEBUG: Stage 28: Baurus waiting to warn player not to follow FormID: 0002466E Charactergen 29 0 FormID: 0002466E Charactergen 29 1 DEBUG: Stage 29: Baurus finished warning player, head out. __DEBUG: Stage 29: Baurus finished warning player,head out. FormID: 0002466E Charactergen 30 0 FormID: 0002466E Charactergen 30 1 TEMP: Glenroy waiting at Marker D __TEMP: Glenroy waiting at Marker D FormID: 0002466E Charactergen 32 0 FormID: 0002466E Charactergen 32 1 TEMP: Player triggers Emperors group to enter room B __TEMP: Player triggers Emperors group to enter room B FormID: 0002466E Charactergen 34 0 FormID: 0002466E Charactergen 36 0 FormID: 0002466E Charactergen 38 0 FormID: 0002466E Charactergen 40 0 FormID: 0002466E Charactergen 40 1 TEMP: Player triggers Glenroy to react __TEMP: Player triggers Glenroy to react FormID: 0002466E Charactergen 42 0 FormID: 0002466E Charactergen 43 0 FormID: 0002466E Charactergen 44 0 FormID: 0002466E Charactergen 45 0 FormID: 0002466E Charactergen 5 0 FormID: 0002466E Charactergen 50 0 FormID: 0002466E Charactergen 52 0 FormID: 0002466E Charactergen 52 1 TEMP: 52 Glenroy reaches marker F __TEMP: 52 Glenroy reaches marker F FormID: 0002466E Charactergen 54 0 FormID: 0002466E Charactergen 54 1 TEMP: 54 Player near Marker F __TEMP: 54 Player near Marker F FormID: 0002466E Charactergen 56 0 FormID: 0002466E Charactergen 56 1 TEMP: 56 Glenroy reaches marker G __TEMP: 56 Glenroy reaches marker G FormID: 0002466E Charactergen 58 0 FormID: 0002466E Charactergen 59 0 FormID: 0002466E Charactergen 6 0 FormID: 0002466E Charactergen 60 0 FormID: 0002466E Charactergen 62 0 FormID: 0002466E Charactergen 62 1 TEMP: 62 Emperor reaches marker H __TEMP: 62 Emperor reaches marker H FormID: 0002466E Charactergen 64 0 FormID: 0002466E Charactergen 65 0 FormID: 0002466E Charactergen 66 0 FormID: 0002466E Charactergen 67 0 FormID: 0002466E Charactergen 68 0 FormID: 0002466E Charactergen 68 1 TEMP: 68 Emperor reaches marker J __TEMP: 68 Emperor reaches marker J FormID: 0002466E Charactergen 70 0 FormID: 0002466E Charactergen 71 0 FormID: 0002466E Charactergen 72 0 FormID: 0002466E Charactergen 73 0 FormID: 0002466E Charactergen 74 0 FormID: 0002466E Charactergen 74 1 FormID: 0002466E Charactergen 76 0 FormID: 0002466E Charactergen 80 0 FormID: 0002466E Charactergen 84 0 FormID: 0002466E Charactergen 85 0 FormID: 0002466E Charactergen 85 1 TEMP: 85: Baurus is supposed to kneel next to Emperor here. __TEMP: 85: Baurus is supposed to kneel next to Emperor here. FormID: 0002466E Charactergen 86 0 FormID: 0002466E Charactergen 86 1 TEMP: 86 Baurus finished mourning Emperor __TEMP: 86 Baurus finished mourning Emperor FormID: 0002466E Charactergen 87 0 FormID: 0002466E Charactergen 88 0 FormID: 0002466E Charactergen 9 0 FormID: 0002466E Charactergen 9 1 TEMP: Valen Dreth done talking. Trigger start of Emperor conversation. __TEMP: Valen Dreth done talking. Trigger start of Emperor conversation.
FormID: 0002466E Charactergen 0 0 FormID: 0002466E Charactergen 0 1 Everyone at their places at Marker J. __Everyone at their places at Marker J. FormID: 0002466E Charactergen 0 2 Everyone in their places at marker G, waiting for player. (stage 56) __Everyone in their places at marker G, waiting for player. (stage 56) FormID: 0002466E Charactergen 0 3 Set everyone in their places waiting at Marker F __Set everyone in their places waiting at Marker F FormID: 0002466E Charactergen 0 4 Set everyone to their places in Room B, ready to head for Marker F __Set everyone to their places in Room B, ready to head for Marker F FormID: 0002466E Charactergen 0 5 Set everyone in their places for player to enter room B __Set everyone in their places for player to enter room B FormID: 0002466E Charactergen 0 6 Set everyone to their places for Ambush A __Set everyone to their places for Ambush A FormID: 0002466E Charactergen 10 0 FormID: 0002466E Charactergen 12 0 FormID: 0002466E Charactergen 12 1 DEBUG: Renote reaches marker A. Start conversation with Glenroy. __DEBUG: Renote reaches marker A. Start conversation with Glenroy. FormID: 0002466E Charactergen 13 0 FormID: 0002466E Charactergen 14 0 FormID: 0002466E Charactergen 15 0 FormID: 0002466E Charactergen 15 1 TEMP: Stage 15. Glenroy opens door and enters cell. __TEMP: Stage 15. Glenroy opens door and enters cell. FormID: 0002466E Charactergen 16 0 FormID: 0002466E Charactergen 16 1 TEMP: Stage 16: Emperor notices player __TEMP: Stage 16: Emperor notices player FormID: 0002466E Charactergen 17 0 FormID: 0002466E Charactergen 17 1 DEBUG: Stage 17: Emperor approaches player __DEBUG: Stage 17: Emperor approaches player FormID: 0002466E Charactergen 18 0 FormID: 0002466E Charactergen 18 1 DEBUG: Stage 18: Renote to secret wall switch __DEBUG: Stage 18: Renote to secret wall switch FormID: 0002466E Charactergen 19 0 FormID: 0002466E Charactergen 19 1 DEBUG: Stage 19: Secret wall is open __DEBUG: Stage 19: Secret wall is open FormID: 0002466E Charactergen 20 0 FormID: 0002466E Charactergen 20 1 DEBUG: Stage 20: Renote arrives at marker C __DEBUG: Stage 20: Renote arrives at marker C FormID: 0002466E Charactergen 22 0 FormID: 0002466E Charactergen 22 1 DEBUG: Stage 22: Trigger start of ambush __DEBUG: Stage 22: Trigger start of ambush FormID: 0002466E Charactergen 23 0 FormID: 0002466E Charactergen 23 1 FormID: 0002466E Charactergen 23 2 DEBUG: Assassins finish package to reach floor marker. __DEBUG: Assassins finish package to reach floor marker. FormID: 0002466E Charactergen 24 0 FormID: 0002466E Charactergen 26 0 DEBUG: All assassins are dead. __DEBUG: All assassins are dead. FormID: 0002466E Charactergen 26 1 FormID: 0002466E Charactergen 27 0 FormID: 0002466E Charactergen 27 1 DEBUG: Stage 27: Start Baurus/Glenroy conv __DEBUG: Stage 27: Start Baurus/Glenroy conv FormID: 0002466E Charactergen 28 0 FormID: 0002466E Charactergen 28 1 DEBUG: Stage 28: Baurus waiting to warn player not to follow __DEBUG: Stage 28: Baurus waiting to warn player not to follow FormID: 0002466E Charactergen 29 0 FormID: 0002466E Charactergen 29 1 DEBUG: Stage 29: Baurus finished warning player, head out. __DEBUG: Stage 29: Baurus finished warning player,head out. FormID: 0002466E Charactergen 30 0 FormID: 0002466E Charactergen 30 1 TEMP: Glenroy waiting at Marker D __TEMP: Glenroy waiting at Marker D FormID: 0002466E Charactergen 32 0 FormID: 0002466E Charactergen 32 1 TEMP: Player triggers Emperors group to enter room B __TEMP: Player triggers Emperors group to enter room B FormID: 0002466E Charactergen 34 0 FormID: 0002466E Charactergen 36 0 FormID: 0002466E Charactergen 38 0 FormID: 0002466E Charactergen 40 0 FormID: 0002466E Charactergen 40 1 TEMP: Player triggers Glenroy to react __TEMP: Player triggers Glenroy to react FormID: 0002466E Charactergen 42 0 FormID: 0002466E Charactergen 43 0 FormID: 0002466E Charactergen 44 0 FormID: 0002466E Charactergen 45 0 FormID: 0002466E Charactergen 5 0 FormID: 0002466E Charactergen 50 0 FormID: 0002466E Charactergen 52 0 FormID: 0002466E Charactergen 52 1 TEMP: 52 Glenroy reaches marker F __TEMP: 52 Glenroy reaches marker F FormID: 0002466E Charactergen 54 0 FormID: 0002466E Charactergen 54 1 TEMP: 54 Player near Marker F __TEMP: 54 Player near Marker F FormID: 0002466E Charactergen 56 0 FormID: 0002466E Charactergen 56 1 TEMP: 56 Glenroy reaches marker G __TEMP: 56 Glenroy reaches marker G FormID: 0002466E Charactergen 58 0 FormID: 0002466E Charactergen 59 0 FormID: 0002466E Charactergen 6 0 FormID: 0002466E Charactergen 60 0 FormID: 0002466E Charactergen 62 0 FormID: 0002466E Charactergen 62 1 TEMP: 62 Emperor reaches marker H __TEMP: 62 Emperor reaches marker H FormID: 0002466E Charactergen 64 0 FormID: 0002466E Charactergen 65 0 FormID: 0002466E Charactergen 66 0 FormID: 0002466E Charactergen 67 0 FormID: 0002466E Charactergen 68 0 FormID: 0002466E Charactergen 68 1 TEMP: 68 Emperor reaches marker J __TEMP: 68 Emperor reaches marker J FormID: 0002466E Charactergen 70 0 FormID: 0002466E Charactergen 71 0 FormID: 0002466E Charactergen 72 0 FormID: 0002466E Charactergen 73 0 FormID: 0002466E Charactergen 74 0 FormID: 0002466E Charactergen 74 1 FormID: 0002466E Charactergen 76 0 FormID: 0002466E Charactergen 80 0 FormID: 0002466E Charactergen 84 0 FormID: 0002466E Charactergen 85 0 FormID: 0002466E Charactergen 85 1 TEMP: 85: Baurus is supposed to kneel next to Emperor here. __TEMP: 85: Baurus is supposed to kneel next to Emperor here. FormID: 0002466E Charactergen 86 0 FormID: 0002466E Charactergen 86 1 TEMP: 86 Baurus finished mourning Emperor __TEMP: 86 Baurus finished mourning Emperor FormID: 0002466E Charactergen 87 0 FormID: 0002466E Charactergen 88 0 FormID: 0002466E Charactergen 9 0 FormID: 0002466E Charactergen 9 1 TEMP: Valen Dreth done talking. Trigger start of Emperor conversation. __TEMP: Valen Dreth done talking. Trigger start of Emperor conversation.
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